Reasoning eval · Puzzle ZT4Ab
0 of 3 models found the move, and said 7 false things along the way
Green is the solution, red is what the model played when it differed. Each claim below was pulled out of the prose beside it and checked against this exact position.
- Rating
- 1114(1200 band)
- Solution
- e2h5 g7g6 e5g6 h7g6 h5h8
- Motifs
- advantagelongmiddlegame
- FEN
- rn2k2r/pp4pp/2pqpp2/3pN3/2PPn3/4P3/PP2QPPP/RN3RK1 w kq - 0 11
Stated plan
Attack the loose knight on e4 with f2-f3 to gain tempo and space.
Resolves to f2f3 · −562cp
Reasoning
The black knight on e4 is unsupported apart from tactical tricks; simply attacking it with f2-f3 forces it to move, gaining tempo and space while keeping the strong Ne5 and central pawns intact. Direct captures like Qxe4 fail to dxe4 recapturing the queen, so the safest and strongest practical move is to kick the knight with the pawn.
Claims extracted from it
0 true · 4 false · 2 unverifiable
Hover a claim to light up the squares it is about.
- False
The black knight on e4 is unsupported apart from tactical tricks
defendedsquare=e4by=blacknegated=true
- False
f2-f3 forces the knight to move
linemoves=f3assertion=type:forced_reply
- Unverifiable
f2-f3 gains tempo
linemoves=f3assertion=type:unverifiable
- Unverifiable
f2-f3 gains space
linemoves=f3assertion=type:unverifiable
- False
Qxe4 fails to dxe4 recapturing the queen
linemoves=Qxe4 dxe4assertion=type:captures_piece piece:queen
- False
f2-f3 is the safest and strongest practical move
best_movemove=f3